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Blood Mages serve has Green's Blood Elf elite. They specialize in dealing AOE damage. They are can only be trained after Silvermoon is dead. When Silvermoon dies and the Blood Elves spawn in Dalaran Dungeons, one Blood Mage also spawns with Kael.

Combat StatisticsEdit

  • Base Damage: 25
  • Attack Type: Magic
  • Attack Range: 600
  • Base Armor: 3
  • Hitpoints: 580
  • Mana: 400
  • Armor Type: Hero
  • Movement Speed: 210

General InformationEdit

  • Faction: Blood Elves
  • Created in: Castle
  • Requires: Blood Elves
  • Gold cost: 55
  • Limit: 6

Upgrades UsedEdit

  • Health - Power Infusion


Flying Phoenix (Q)Edit

Type: Activated
Targeting: Enemy

Mana Cooldown Duration Effect
0 60 Seconds 10 Seconds Makes the Farstrider invisible for 10 seconds, and increases movement speed by 50%.


  • This requires the Feint Upgrade, researched from Silvermoon Palace for 100 Gold and 100 Wood.

Flame Shield (W)Edit

Type: Activated
Targeting: Organic

Mana C. Range AoE Effect
21 600 75.00 The Farstriders shoot their arrows with great force and precision, causing their attacks to do area of effect damage.


  • Drains mana with each shot fired.

Banish (E)Edit

Type: Activated
Targeting: Organic

Gives 15% chance to deal 2x damage with regular attacks.


  • The Aimed Shot upgrade is researched from the Blacksmith for 100 Gold and 75 Lumber.
  • Works with Shattered Arrows on. (Confirmation Needed)

Absorb Mana (E)Edit

Type: Activated
Targeting: Organic, Mana Units,

Mana C. Range AoE Duration Effect
75 700 150 24 Seconds Prevents all affected enemy units from casting spells.


    • 4 second duration on heroes.


Green begins the game with one Farstrider inside Silvermoon.